Thread: Game Mechanics: Mobs don't flee as intended
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Old 04-26-2012, 11:34 PM
Nuesnada Nuesnada is offline
Aviak


Join Date: Sep 2011
Posts: 58
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I understand mobs run faster here but was it always like this from p1999 inception ??

I played a druid and so understand quading and did it on live , mob diffinitly moving faster< directed at standard mob movent at full health> here than on live.

perception commment was directed towards mobs turning and running earlier. Prior to patch they would turn around walk slowly away. post patch they are running. Is the increased speed perception of person used to mob walking away ?? or is it standard speed who knows only the devs do since they set the run speeed of mobs and we as players do not know the mechanics involved in different run speeds through out a mobs health.



Thanks for listening
Last edited by Nuesnada; 04-26-2012 at 11:45 PM..
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