Thread: Game Mechanics: Mobs don't flee as intended
View Single Post
  #3  
Old 04-26-2012, 03:36 PM
Flashman Flashman is offline
Decaying Skeleton


Join Date: Apr 2012
Posts: 1
Default

Current mob fleeing is not classic live behaviour. Orcs in crushbone run through walls now at sow speeds and this is not more challenging it is just silly.

I was in a group with shaman, rogue and monk and we couldn't XP. That is nonsense.
Reply With Quote