Quote:
Originally Posted by Malrubius
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Probably because a Feared mob's run speed is calculated the same way as a Fleeing mob's run speed.
I am guessing Feared mobs were not intended to get hit with this change though. Hopefully the Fear speed can be fixed again.
What also breaks Fear kiting for me is that Feared mobs are changing direction every few steps like they are drunk or something. This is new as of the patch also, and will hopefully be fixed soon.
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Have been having the same issue when playing my Necro. Very frustrating.