Thread: Game Mechanics: Mobs don't flee as intended
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Old 04-25-2012, 10:36 AM
Fountree Fountree is offline
Sarnak

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Join Date: Apr 2011
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Mob flee speed has gone from one extreme to another. It seems like the devs treated all zones the same when dealing with mob flee, where in actuality the mechanic varied from zone to zone. I dont recall that mobs were sowed in sebilis because it was an indoor zone. I think the zone Rogean is thinking of is Trakanon's Teeth. Bumping this for importance and great sympathy for still leveling players...this flee mechanic at it's current state destroys many different once viable xp strategies and soloing opportunities.
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Last edited by Fountree; 04-25-2012 at 10:52 AM..
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