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Old 04-24-2012, 12:51 AM
mwatt mwatt is offline
Fire Giant


Join Date: Dec 2010
Posts: 569
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Quote:
Originally Posted by seaweedpimpz [You must be logged in to view images. Log in or Register.]
(mob)
- -(you)
The point is seaweedpimpz, that when I am chasing the mob and in that position, I very often get a "you can't see your target" message. If just a little bit back from that, I often get a "you are too far away" message. It seems that the hitbox requirements for MOBs have very narrow tolerances. I believe this is exacerbated when you are chasing the mob. There is some unavoidable lag between client and server reporting which I believe is overcome through some predictive coding. My hypothesis is that the combination of the chase, the small hitbox and the server-client transmission lag results in more than the number of such messages that is reasonable.

As I recall, there was some such problem when the mob is chasing the player, which is why player hitboxes are ridiculously big from behind (the mob can hit you from liike 20 yards away). What I am suggesting is that a smaller adjustment be made to mob hitboxes, so they can be hit more reliably. This problem was not so terribly evident before this, because chasing mobs fleeing at nearly full speed was an uncommon event. It is now a common event. I'm asking the devs to recognize this or refute it, and take reasonable steps wP.hen they get the chance to do so.

(Incindentally, I did not file a bug report straight away because I wanted to get the input of other players. Also I want to give the devs a chance to say, "as designed", though I hope they will throw us at least a small bone on this.)
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Last edited by mwatt; 04-24-2012 at 12:55 AM..