Thread: RIP P99
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Old 04-23-2012, 01:03 PM
GreenGear GreenGear is offline
Large Bat


Join Date: Mar 2012
Posts: 11
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I've died 5+ times now directly because of it. Had to zone for avoiding surely impending death 15+ other times. I run a tight ship when I'm hunting shit, and this has me at a loss. There are risks I can't possibly prepare for. This fleeing shit is a total x-factor. What could a nuclear missile silo possibly do if Nightcrawler went apeshit?

In a tight crawly space like Highkeep, if my mobs (Goblins or Guards, I've had trouble with BOTH) start fleeing and they catch on their track towards other trainable mobs right away? I'm fucked. The window of me nuking them to death before that happens is extremely small. I have to run ahead of them, stop, pause for a second so I'm sure the spell won't think I moved, wait the 4 seconds of casting, and then PRAY the blindspot detection isn't bending me over a table. But all of THAT varies on which direction they decided to book it towards to begin with. Total russian roulette.

Sure these were problems before, but it's my MAIN cause of concern now. Not whether or not I'm able to take this mob. But whether it's likely this game of flee-pinball will cause a horrific trainwreck. This wasn't so scientific before. This isn't challenging, this is frustrating. I was set in my ways. My mind agreed to a particular field of rules, and some of those rules are catastrophic if changed.

If this change was deliberate, for the love of god, revert it. It causes a feeling of anguish and fear that I know I don't remember about Live. If I did remember that about Live, I wouldn't have given p99 a shot.

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You cannot grasp the true flaw of this patch.
Last edited by GreenGear; 04-23-2012 at 01:22 PM..