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Old 04-23-2012, 01:40 AM
Nuesnada Nuesnada is offline
Aviak


Join Date: Sep 2011
Posts: 58
Default further information.

further information.

Tested with help of lower level friend.

mob snared after friend beats it down by 25 percent meleee/damage shield. <alwasy pulled mob of him and attacked me , seems snare has more agro then I remember>

anyhow things i discovered since patch:

1 ) if i get agro <mob green> and it is at 25 to 14 percent health mob will start to run away at walking speed < ?? % move speed unkown>>. when it drops bellow 11 percent is will stop running.

2) mob is engaging someone else and that person is under 50 percent health when the mob reaches 20 percent did not turn away to run, instead will continued to fight till it reaches 11 to 13 percent health then try to run <so mob was beating on friend and then turn to run away only usualy got 1 step then stoped>

3) mob is engaged someone else and the person is above 50 percent health mob will start to run away anywere from 20 to 13 percent heaLth till it health drops to 11 percent or lower and then stops running.


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Did not get to test unsnared mobs at it would have meant my friend geting pummmuled into ground from a train.



Thanks for listening.

ps hope this helps with new mob run speeds at low health
Last edited by Nuesnada; 04-23-2012 at 01:43 AM..
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