Quote:
Originally Posted by Asher
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I guess slow is relative. IMO, the flee speed is fine.
Asher
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The frame of reference is live and the flee rates weren't right with respect to live. Sow'd mobs running unsnared should take off like a rocket. Leveling an Sk there, I typically only got groups as a snarer and I got VERY familiar with the duration after wiping a group or two due to snare falling off just as the mob ran. I remember fighting mobs in very specific spot where they'd get social agro through walls to avoid mobs running. It was a really big deal on live and it's not here. I'm not commenting on what makes for a better game, only making a comparison to classic.