Thread: Game Mechanics: Mobs don't flee as intended
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Old 04-22-2012, 01:49 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
also mobs find help and then continue fleeing causing massive trains. usually when mobs have a friend with them (2v1) they will fight reengage the fight until one of them die.
How it works on live now (and how I recall it in classic) is:

Fighting Mob A, drops to 20%, flees, paths by Mob B who aggros on you, it continues to flee.

However:

Fighting Mob A, drops to 25%, Mob B aggros on you, drops to 20%... doesn't flee because 2 are on aggro.

IE you need to aggro the mob before it reaches flee health for it to stand its ground. Once flee has been activated, nothing will stop it other than snare / root / death. Which is what made trains so deadly.

So no it shouldn't stop and fight you once a 2nd mob gets on your aggro list if it was already fleeing...
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