Thread: Game Mechanics: Mobs don't flee as intended
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  #19  
Old 04-22-2012, 11:40 AM
Vohl Vohl is offline
Sarnak


Join Date: May 2011
Posts: 381
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Mobs will flee faster, pending update. Dark blue cons will flee slightly sooner, pending update.
This patch has ruined solo PvE for my 44 monk. On Brell Serilis, I was able to solo greater kobolds, who would flee at low HPs, but could still be caught and killed. The patch is causing DB mobs to flee at full (SoW) speed at 25% HP. This is not classic. Please remove this part of the patch and research things more thoroughly so solo PvE is still possible at all levels for all classes.
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