Thread: Game Mechanics: Mobs don't flee as intended
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  #16  
Old 04-22-2012, 01:25 AM
Slave Slave is offline
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Join Date: Mar 2011
Posts: 2,339
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Incorrect. Mobs should be fleeing at different percentages depending on con. You can test this on EQMac. If you've done research to prove otherwise then post it.

I really don't understand the tone of your post.

Nilbog and Kanras fix what they can when they can.

They aren't obligated to do ANYTHING.

Questionable practices? You can't be serious.
You don't pay much attention do you? Again and again, the developers have consistently fallen on the side of nerfing the players rather than being Classic.

Mob run speed? Not Classic.
Variance in raids? Not Classic.
Pet items returned? No
Bards on Red? Totally nerfed.
Charm? hahahaha
etc
etc
etc

In short, DUDE WHAT GAME ARE ***YOU*** PLAYING?!?!
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