Thread: Game Mechanics: Mobs don't flee as intended
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Old 04-21-2012, 11:12 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
What about the other mobs? Mobs used to flee at around 21% whether they were dark blue or green or red or fluorescent purple for that matter. If they would flee at all, they would flee at 21% or so health. Why do you continue to hold back on important fixes like this to make the server more Classic? It's getting extremely tiresome to have developers pick and choose mechanics that directly affect combat when this is supposed to be EverQuest.
Incorrect. Mobs should be fleeing at different percentages depending on con. You can test this on EQMac. If you've done research to prove otherwise then post it.

I really don't understand the tone of your post.

Nilbog and Kanras fix what they can when they can.

They aren't obligated to do ANYTHING.

Questionable practices? You can't be serious.
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