What about the other mobs? Mobs used to flee at around 21% whether they were dark blue or green or red or fluorescent purple for that matter. If they would flee at all, they would flee at 21% or so health. Why do you continue to hold back on important fixes like this to make the server more Classic? It's getting extremely tiresome to have developers pick and choose mechanics that directly affect combat when this is supposed to be EverQuest.
We don't even have a larger or even equal population to any Classic server where more grouping could make up for these questionable practices. The fewer people we have on P99, the more that these player-empowering Classic mechanics need to be put in place, for the continuing health of the server.
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