View Single Post
  #65  
Old 05-18-2010, 11:54 PM
Morndenkainen Morndenkainen is offline
Aviak


Join Date: May 2010
Posts: 74
Default

On second thought, would any dev or GM take this seriously enough to test it and post the results just to see if im right about melee being broken all the way to the top of the level bracket??

Spawn a level 1 decaying skeleton with 5000 hp and let a pure melee level 50 char with no buffs or stat boosting gear (cloth armor and rusty weapons) fight it just to count the hits/misses. and only level 1 skills allowed. No dual weild, no double attack, no level 50 kick, riposte, bash, disarm, ect... That alone should prove my point. The skeleton will hit way too often, and the player will probably miss often enough to get killed. Yeah, I know the fight will take forever, but that will give you plenty of time to generate an accurate hit/miss ratio. Im sure we can all agree that the miss rate for the level 50 attacking the level 1 should be 5% or less, and the skelly trying to hit the level 50, should be missing atleast 95% of the time.

Then, reduce the char level by 10, and the skelly HP by 1000, rinse and repeat, to find out exactly where the chain is broken from. Im sure at some point, you will see a HUGE spike in the miss rate, and that itself should tell you what's broken and where.. I know its work, but isnt everything?
Last edited by Morndenkainen; 05-19-2010 at 12:21 AM..