View Single Post
  #64  
Old 05-18-2010, 11:44 PM
Morndenkainen Morndenkainen is offline
Aviak


Join Date: May 2010
Posts: 74
Default

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Here, I also found this... most of the graphs don't work, but you can read through some of the math involved. It seems to agree with the sub-20th level damage being gimped because you're not getting some damage bonuses. Unfortunately, it doesn't talk about hit ratio... just the distribution of damage points inflicted per swing:

http://web.archive.org/web/200310070...ic.php?t=54615
We've known for quite a while that sub-20 damage has been gimped. Its not the damage output that is making this near un-playable for pure melee, its the fact that we cant hit something 7 levels below us.. You give that mob thats 7 levels lower 500 more HP, and leave the rest of its stats alone, and it'll still easily kill a level 12 character that only relies on melee. Consider this, you give a pure melee level 5 character a good size HP buff with no other buffs or regeneration. 500hp should be more than enough. Is he then going to be able to kill a level 12 mob? I didnt think so, because he wont be able to hit it like the level 5 mobs can hit a level 12 player. Im sure the response will be that he doesnt have the skills, and thats preventing him from being able to do it, but why then do the mobs have the skills to do the job when the situation is reversed? The math doesnt add up, so by that virtue alone, the system isnt right yet.. In live, it worked both ways.. Here, it doesnt.