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Old 04-20-2012, 04:56 PM
SearyxTZ SearyxTZ is offline
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Join Date: Jun 2010
Posts: 1,408
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Quote:
Originally Posted by Rogean
Global OOC going in with next patch (Level 10+), No @ YT, There's already an XP Bonus, will discuss hybrid penalty, will see about fixing mana on pvp death, I like the no binding in FFA zones - will ask nilbog his opinion, resist system is null, and we have more content being released on patch too.

no exp loss on pvp death: You guys can discuss that. It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though.
Good to see you post here about this.

I'd echo the PVP CHAMP Gloinz.

Global channels will improve the overall experience for everyone. Giving it a level restriction is probably smart as it will make it difficult to troll (and by "troll" I mean actually troll, not trash talk) with the fear of having a leveled character account banned/suspended. Bottom line is that this server desperately needs the social/trading aspect it currently lacks, and this will accomplish that.

I like YT and think it stimulates PvP activity with very little downside, but it is not a make or break feature.

I really really would like to see resists mirror classic, and I think most remaining players here agree. With the length of the average EQ PvP encounter and the spammability of root/snare, it's just too much right now and seems to dumb down the classic pvp we remember (that was 99% positioning/environment/skill) into assist training onto the root spammed target. And the wrong classes being shafted in 1v1 situations. Think rogues were horrible back in 1999 on red? They're even worse here.

EXP rate: my concern isn't the rate (which is tolerable) so much as it is the existence of mid/low level player interaction. If the 1-42 Red99 playthrough has little to no player interaction or real pvp because of too many zones for too few players spread across too many levels, then that's gonna suck. That's the biggest reason I stopped logging in. Ideally, the population rises and that problem fixes itself, but that's a utopia we may never see. I am strongly in favor of pushing the curve into a tighter level range (40-50). Not an increase -- just dumping more of the load into a smaller level range, so that players are more condensed and actually run into other people / pvp. I don't care if level 41 takes twenty hours - if I can pvp on the regular and fight over important items/zones while I level, that's all I want to do anyway. That's what people came here to do, right?

There's my two cents.

The population has a long climb up. I hope it starts moving in the right direction.