Quote:
Originally Posted by Ruinous
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Our skills in weapons and offense may be low compared to a level 50, but we're not fighting level 50 monsters. They are appropriate for fighting monsters of our level. If you're taking the stance that just because we're low level we are supposed to miss mobs no matter what level they are, you're incorrect. Level difference is, or is supposed to be, taken into consideration when fighting mobs.
I've noticed that the maximum damage that all classes seem to be doing at these levels is simply their weapon damage x 2. 5dmg 30dly weapon hits for 10, 6dmg 32dly weapon hits for 12, etc. This is constant for all classes regardless of STR. A caster with a pathetic STR of 60 is doing the same as a melee class with 40-50 more STR. There's something amiss here people!
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Remember that we all have a damage cap until level 20.
Here's some more info here... not sure how classic it is, since it talks about bane damage and such, but I would assume the basics are still correct:
http://old.eqcircle.com/articles/sta...aponbasics.htm
To note:
"Delay, and DMG. DMG refers to the base damage of the weapon when whacking stuff, when you are below level 10, the DMG tends to be around a maximum of 2 x the DMG +1. So if the swords base damage is 3 you can do 7 damage with it. When you reach level 10 you will probably notice your damage being more rounded, and when you reach level 20 the damage cap will increase.
A few things effect your damage past level 20, the base DMG of the weapon as before, the base AC of the monster your hitting and your strength. The stronger you are the more rounded damage seems to be (your average hit will be higher), it also seems to give you a slightly higher maximum damage but I'm not aware of the true effect."