Yoite, No, they dont, if they did, they wouldnt be able to kill anything before getting killed...
Ruinous, Some of its level based.. I noticed once I hit level 12, I was able to crit, AND the damage went up from 20/hit to 24/hit... Also, in going up to 13, the kick damage went from 6 to 8...
Damage caps seem to be level based, so far... But the reality of the situation is that a level 1 hits about as often against a level 1 mob, as a level 12 does against a level 5 mob... There's something wrong with the hit/miss formula that does not scale correctly.
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