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Old 04-18-2012, 01:14 PM
falkun falkun is offline
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Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Your analogy never made sense, comparing a single player game to an mmo is just asinine. Eq wqs always a competition for raid mobs, until instancing, and are in now way comparable to fungi king, lol

Your second paragraph is opinion not reality, we actually want people to compete against
I have already explained how splorf's second paragraph is accurate, specifically this quote:
Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
they want to keep the bar to entry as high as possible
My argument here:
Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
TMO claims anyone can walk into VP, but the two guilds who started in VP had:
1) a forced rotation which allowed you to obtain initial pixels without training and/or other nonsense which is legal in VP
2) a chance to hone PVE raid tactics before adding the PVP aspects (not being forced to master both at the same time)
3) a chance to set up CoH/track bots without PVP
4) a chance to explore pathing, pulling, other zone mechanics in a controlled environment (without the PVP)

Basically, VP was a PVE zone between the two guilds, and now TMO wants to claim anyone can enter and compete within it as a PVP zone, without admitting the obvious advantage they have/had.
To directly respond to your quote:
Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
we actually want people to compete against
Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
The barrier for competition is to the point where its high enough that it doesn't look like anyone is going to bother to compete. Do I care that I'm not in VP? Eh, I'd like to see it. Do I think its worth the effort to get into VP? Not in the slightest. Right now, TMO is "the house". The odds are stacked in the house's favor, and anyone playing to beat the house is delusional.
TMO can "want" people to compete all day long, but TMO cannot compel people to compete. If no one wants to step up to the plate, then if TMO truly "wants" people to compete, TMO needs to lower the barrier for entry. I'm not saying TMO should or TMO has to, but I am saying no one wants to play the current odds TMO is offering. It also appears the "Endangered Species" mobs TMO are offering are an attempt to lower the barrier for entry, obviously as long as its not VD attempting to scale that barrier. Again, it is TMO's right to contest mobs and perfectly within TMO's rights to aid Taken on Talendor to combat VD, but it is also VD's right to contest Talendor and any other raid target VD would like to contest (except Ragefire, who VD is under a binding agreement on kill order).

Besides VD, I do not believe another guild has any VP keys (or at least zero Trak kills, so the keys they do have are MQs and/or purchased toons). Assuming it takes 30 keyed players to contend with the PVE and PVP aspects of VP, and that Trak drops 3 keys per death (round number, I honestly think its more like 2.2-2.5) and that Trak spawns every 3 days (which should be accurate on average), then it will take about a month for another guild to be ready to enter VP, and that's if they win every Trak that month (which I am assuming TMO would contest, with great early success according to how TMO fared against TR earlier in the game, making this unrealistic). I'm sure TMO faced a similar timeline against TR, and it looks like you guys came out on top, congratulations! I don't know if I have the heart for that, and it doesn't look like any of the other guilds do either. None of the other guilds on this server deem VP worthy of the effort your guild has put into getting there, so that is why you get VP pixels and the rest of us do not. You've earned it through carpal tunnel, socks, and hotpockets and it is yours to do with as you please. If you want to market your competition, you have to sell it to your audience; its economics, not philosophy.

While I'm at it, let's clear something else up...
Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
When VP opened there was no agreement between TMO and TR. It was Train-a-palooza '11. It was after both guilds showed they were basically equal, but wasting each others time, that an agreement was temporarily established.
Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Veeshan's Peak will be released the same night the PvP Server goes live. This will be some time in early November. Keep an eye out for that announcement.

How it will work will be as follows. Any raid guild with sufficient force (Which I guess is only 2 of you right now, but things can always change) will need to be at the entrance to VP at a time and date to be specified. All guilds present will /random and will pick from the 6 mobs in order until all are chosen. They will then have until a second time that will be specified, most likely 24 hours, to kill their chosen mobs before they become free FTE.

Any guild that choses to raid VP on the night of opening will forfeit all other raid mobs for 48 hours. This is to encourage other smaller guilds a chance to experience raid encounters without them being slain minutes after spawning.
That initial rotation lasted for 3 spawn rotations, voluntarily between TR & TMO for rounds 2 & 3, before the chaos you describe broke loose.
Last edited by falkun; 04-18-2012 at 01:16 PM.. Reason: grammer