Thread: Game Mechanics: Mobs don't flee as intended
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  #11  
Old 04-18-2012, 10:28 AM
Yondiloons Yondiloons is offline
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Join Date: Aug 2011
Posts: 43
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BUMP. is this something that is ever going to be fixed? This is something that i noticed from the beginning of playing on this server. Mob fleeing in p99 and most eqemu servers are not working correctly and it definitely takes away from the authentic classic feel. The eqmac server has it working just how it should. Mobs start to run at like 22% i think and their flee speed is as fast as their run speed until it takes more damage. Snare slows down the run speed drastically and by about 10-11% hp the mob should stop moving completely.

Would be a pretty big change to a lot of grouping/raiding dynamics but this is a part of classic everquest that is missing and seemingly ignored and/or forgotten.
Last edited by Yondiloons; 04-18-2012 at 10:30 AM..
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