Thread: Game Mechanics: Bug with Feign Death (necro)
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Old 04-18-2012, 12:26 AM
Nuesnada Nuesnada is offline
Aviak


Join Date: Sep 2011
Posts: 58
Default some more info

Ok speaking as a monk

I have seen the failed feing death upon being hit.

Remember mobs here on p1999 mobs have biger hit boxes so you you may think the mob is father away, but in reality mob is still with in range and attempting to hit you.


examples warsilk woods rengades camps < manslayers, piraihs etc etc>

as monk i am running away and trying to break a camp i feing death thinking mob / mobs is far enough for me to pul it off. I flop to ground mob commences attack animation at distance i get hit as i see damage but mob stops attacking me and feing succeeds.

same situation as above but this time i can see the other mobs in the pull 3 of them 2 stop atackign me as i flop , third is just in range of its larget hit bock and hit me and continues to attack me and triggeres other 2 to attack me.


I personally think it has to with latency between server and my toon <howeever this works> its only logical way i can think of why in almost exact same situations one time i pulll it of a second time i dont. This perty easy to duplicate with a monk just have a higher level friend help you and keep puling mobs 2 or 3 and try the fieng as mobs get close to you.

On the necromancer fieng it could be just a latency issue again as necromancer needs to have more time to cast spell and flop. if your lagy just a bit you may think you have enough distance but server has you a lot closer end result is your geting hit as y ou succeed in casting spell and you fieng fails because mob lands damage.

I dont have a necro mancer anymore or i would try same test as my monk in warsilk woods.

Hope my info helps.
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