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Originally Posted by achtung
I don't really understand the dislike of variance. If there is no or minimal variance then the raid content is only available at a fixed time. If that time happens to be 4am then it's going to be 4am for weeks at a time. The people complaining that TMO gets everything because they are willing to track and batphone are going to be complaining that TMO gets the non-variance mobs because they spawn in the night or during work hours. Variance at least gives a chance of the mob spawning during casual guild prime time. Fixed 7 day cycle on the efreeti cycle in sky doesn't seem to be helping non-TMO guilds get those mobs. Also variance makes mobilization fun!
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You can have mobilization with simultaneous repops. In fact that's pretty much the only time you ever do have serious mobilization since casual guilds rarely ever compete for varianced mobs, due to not wanting to waste 96 hours of their life for pixels. I spent nearly 3 days tracking Talendor, that's ONE raid mob, that's more effort than anyone would have spent tracking a combined week's worth of raid mobs in classic. Moreover, many raid mobs are basically off limits because certain guilds are willing to poopsock them through their whole window. Every time I tracked for VS, there were over four groups of people from a single guild in zone, near his spawn point, at all times. For me or my guild to be unwilling to do that isn't a lack of dedication, or a lack of skill. The variance just allows the people with no lives to more easily bully the people who do have lives.
Do you really think it was like this in classic? You never had a single guild monopolizing all the raid content. The casual guilds on project 1999 or no less capable than those on Live. I wonder if it's because tracking raid mobs for up to 4 days straight is completely unreasonable?
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Originally Posted by Ele
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You're ignoring the fact that people outside of US EST/PST prime time play this game.
If there were no variance at all, the same people whose scheduled matched up with the spawn would be there each week. People that live/work in different time zones/schedules would be out of luck. With a variance, any guild has a chance at stuff like Maestro/Innoruuk during a normal Hate clear. Just like draco/CT in Fear.
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This is an argument for a variance, not for a 96 hour variance. With a 24 hour variance the euros still get an equal shot at raid mobs.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis