the cleric/dru also adds the byog element to there group which will let them do something other than guk and sol /wrist
cler can bind and everyone else can stay bound where ever they want when there done druid can poof them away wherever.
Not arguing that mage isnt a good fit with the trio I just dont think about the game in terms of min maxing I look at how do I go fuck around in all the parts of EQ I missed out on or dungeons that people dont do often. For that experience ench/druid/cler is the 3 man for me. If I am playin on a tank and somone PMs me "hey wanna do some obscure dungeon we can pick you up, take you there, have all the skills needed to navigate a whole dungeon (not just sit at a camp area), and IF we do fuck up well we have cler the class that is near impossible to find ingame that isnt currently being PLd up to 55 for one of the big guilds.
rant over thats how I look at it
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