Quote:
Originally Posted by falkun
[You must be logged in to view images. Log in or Register.]
I hadn't weighed in on CLR/ENC/DRU, but strictly from a "maximum efficiency" viewpoint, a mage is going to increase killing power more than a Cleric. If you are getting into instances where a Cleric's increased healing power and stuns increase xp/hr more than a mage's pet, summoned items, Nukes, and DS, then you are exping in the wrong camp. We all know the tried and true monotonous grind leads to the best EXP in this game, but also the most mundane. If you would like to sacrifice xp/hr for harder camps, that is your prerogative and I certainly understand (running bard circles sure as hell got boring after I dinged 46), but its not the most efficient. You are also closer to a full group with CLR/ENC at all levels than MAG/ENC/DRU, but the M/E/D should function adequately, especially prior to the 40s and 50s.
|
i'm telling you right now, that enchanter is going to die from a charmed pet, more than a few times.
Having a cleric on hand to rez people back and help keep people alive is going to be a great plus. Not to mention, in a good bit of leveling dungeons, the mobs are undead. There are more ways to be useful as a cleric than just, sit back and heal/buff.
Switching to have a cleric dps on undead while the druid mostly heals/buffs and the enchanter does his thing is key. I still don't see how a mage can fill out a trio spot for that duo like a cleric can.
I see more doors opening with a cleric than a mage.