I wish I had people to respond to this stupid shit for me. First of all, the client we use is Titanium. You won't see some the things removed, because its in the client. That doesn't mean they work.
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Banks are now shared, so that's not even an issue.
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No they aren't? I just put something in mine, logged out. Logged in second character. What do ya know? It's not there. It's on the cursor from the first character.
Example A: You don't know what you're talking about.
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I just started playing last week and I hit 15 with my SK this week so I thought I'd try to fear kite some crocs. It was doable but absolutely nothing like it was in classic... the mobs would slow to a crawl in classic, now they practically still run at full speed even with CD on them.
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Runspeed is a known issue? It's not by design. You can consider it something not yet fixed. Look around in the bug forum, or for god's sake use search.
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I heard from another discussion that the current server would be able to hold about 1000 people (this could have been hearsay, i don't know) and the current population caps at around 700. That is pretty impressive but I distinctly remember Eq servers at launch with 3000 or more people max... the average was probably around 2000
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Mine had between 1500-2000 on prekunark. Anyways, the newer server is untested by population. I don't see how this statement has any relevance?
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Pets don't use attack delay speeds or damage from weapons, this is something that I have verified myself. I distinctly recall being able to put a rusty 2h on a level 1 skeleton pet and having it hit for 20's, or putting FS daggers on a dw necro pet and having its dps increase by 30-40%. This was changed from classic.
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Actually.... it's not changed TO classic. It's not changed at all. You do realize we started with Titanium and worked backwards? Bug report it, and unless you're told it's working as intended, you can't really say we changed it, can you? I'm not sure if you're familiar with source coding.
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And the most obvious change, global OOC - I didn't even mention it, but it's obviously not at all like classic EQ.
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Really? I didn't notice we had global ooc.
http://www.project1999.org/forums/showthread.php?t=7803
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Most of these changes are either intentional or based on limitations with what the developers can do, but the motivation or purpose of these changes is irrelevant; the fact of the matter is that this server differs from everquest in several distinct ways which proves that either a dichotomy does not exist or the question of a dichotomy is irrelevant because the developers have already chosen to deviate from classic.
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Hopefully what I have posted above will clue you in to how bad your closing paragraph now reads.
Best I can tell you... is that there are things not fixed yet. Who told you that's intended? No one. You're typing things you have NO idea about obviously. Which leads me back to my original statement.