That combo already has all the utility covered imo, so just throw some dps in there. Mage or necro. I'd avoid melees because with druid/ench you can both use charm and I wouldn't want to squander that having to babysit a melee. However the enchanter can fear and the druid can snare so if you wanted to throw a rogue/monk in there that could work.
Necromancers can be fantastic pullers/splitters with DoT + circlet + FD if they are careful/insane, might add versatility in a dungeon.
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