I also recall being a cleric that I had no need to group except when I felt obligated to get player interaction until well into my 20's. Level 1-6 in the noob area BB, 6-9 at the druid ring skeletons, 9-12 at gob warriors, 12-15 at chessboard, 15-19 in unrest, and some levels to follow in one of the Planes of Karana.
This was through soloing undead mobs almost exclusively. It seems that the people here have lost sight of how the con system was intended to work at lower levels. On live, as a cleric with the ability to cast mana-effective undead DD spells, I could effectively take on white/yellow cons without much fear of dying unless more joined the fight. This is *NOT* possible here when even trying to kill off a blue seems unreasonable.
Green should take almost no effort to kill.
Light blue should take slight effort and give very little xp as a result.
Dark blue should be slightly ess than adequately challenging and give slightly reduced xp.
White should be an "even con" and closely match the difficulty you should be fighting, providing a normal amount of xp.
Yellow should be far more risky to engage solo yet provide reasonably more xp for the effort.
Red should be mostly unkillable unless in a group, being able to kite, or being highly twinked.
I wouldn't still be playing here if I wasn't somewhat enjoying this game and I do appreciate the work that the Dev's here have put in - but to ignore the issue or claim entirely that there isn't one is not going to fix it. I can't speak for the OP but the reason for posting was not to "QQ" as you put it. I enjoy being here and want to continue to play here - I simply think the issue needs to be addressed or at least given further consideration by the Devs.
If any of you Devs would be willing to give honest consideration into this matter and need more to work off of, I would be more than happy to activate one of my Live accounts to do comparison work for you to show how far off the miss rate is from there to here. Simply PM me and I'll make it happen.
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