Quote:
Originally Posted by Beastro
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Exp loss is a red herring.
This same shit happened on VZTZ and when it comes down to it it's because an expedient way to win control of the server.
Heresy and later Hand Picked did the exact same thing, then when numbers dropped and there was no one left to compete with (like HP and the last days of 3.0), they just kicked out the cannon fodder and retained the core crew which spent their time farming raid mobs.
The problem is zerging is an easy way to win guild wars and no one is willing to stave off the temptation to resort to it.
By all rights Nihilum should cut their numbers and allow others to form new rival guilds and keep things interesting, but they won't because the competitive streak is too strong in most people that play on PvP emulators.
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But its not a red herring. Who would give a fuck about engaging nihilum anywhere if it wasnt for xp loss? Even if its 4 to 1? You dont try because you know 90% of the chances, you will lose xp. If you dont lose xp, at least you can have fun trying.
Also, why would nihilum split their guild in half, only to have that half absorbed in another guild and then be the underdog?
If you cut xp loss, it means that people can challenge raid content over, and over, and over, and over. Yes to some people this means lame bind rushing, but to me it means fun pvping. When you down a raid mob in that kind of environment, you really earned it.