Let me rephrase that a little. Currently my enchanter is a borderline god. If you give two weapons and epic haste to a L50 pet, it will do 120 dps (1.5 epic rogues), have 10k hp (2 raid buffed warriors) and stay charmed for 2-3 minutes on average. If you are feeling rich, you can give it two stun whips which will own the other NPCs but which you will resist 100% due to GRM. If it breaks charm, 9/10 times I can stun/mez/recharm easily enough, and the other 1/10 of the time I hit my WC cap.
My L60 enchanter is more effective than some of the more dysfunctional full groups. I have soloed every named in HS South, some multiple times - this area regularly wipes whole groups of 57+. I have soloed every named in the Chef/Bar area. I've soloed 3/4 named in the Crypt, including the Hierophant (he dropped the sword, sadly). I've soloed mobs in HS East even.
Again, I feel that charm is a bit underpowered - I never played an enchanter on live, but I'm basing this on Xornns descriptions. But my enchanter is already so ridiculously strong it just seems silly to make him ludicrously strong (I love spaceballs!).
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