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Originally Posted by nilbog
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The original patches were not timed at all. There could be no planning whatsoever due to sometimes multiple patches a day to stop exploits or stability issues. Here, there are less patches due to most issues being fixed. Unfortunately, that makes for less raid npc spawns. Perhaps something can be done.
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I've had a lot of long threads on this issue. The key issue is that by linking the raid spawns the top guilds can't be everywhere at once, so the second tier guilds actually get to kill something (although a few additional raid mobs would be great for our top-heavy player base).
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Items being lootable once given to npcs will eventually be fixed. Lots of rewriting quests is involved to prevent trade exploits. This will, eventually, be fixed.
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Oh god. You know that Save already gives his charmed pets the -10MR ring from guk and 1K of stunning weapons? If this happens he'll carry around a Cloak of Flames and a 10 item a kit
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