hmm
I've been thinking about this. My thinking is to filter global chat.
First of all, the idea is not classic, but neither is global /ooc and global /auction. So that argument can't be used to oppose this idea since lots of things present in p1999 aren't classic either.
The idea I have, and that i've seen others suggest in different posts (it's not my idea alone), is to allow us to filter /ooc and /auction by city. For example, if you're leveling up near qeynos and only want to trade with people nearby, you could turn on Halas and Qeynos and Erudin. This way you can reduce the amount of chat on your screen and also not see trades that're too far away.
It would be something like...
(this is displayed in the filter tab on the options window)
Show only /ooc and /auction nearby:
[x] Qeynos
[x] Erudin
[ ] Rivervale
[ ] Freeport
[ ] Ak'anon
[ ] Felwithe
[ ] Kelethin
[ ] Oggok
[ ] Neriak
[x] Halas
[ ] Kaladim
The developers would determine which zones would be near to these cities. For example, permafrost and blackburrow and Qeynos Hills would be attached to Halas. Blackburrow, Qeynos Hills, Qeynos Catacombs, Erud's Crossing, Surefall Glade, West Karana, North Karana and maybe some others would be attached to Qeynos. Etc. Some redundancy is good because people might not know if a zone is attached to their city or not even though it's not far away. For example, is surefall glade attached to halas AND qeynos? Should it be? I think that in this case, you should always liberally add zones, but not too many. For example, surefall glades and qeynos and west karana should probably be added to Halas.
If we're going to have global /ooc and global /auction, which are not classic, we need to update how it works to reflect the fact that this isn't classic so it needs different answers. I don't like to see /ooc and /auction from people all across the world - that's 600+ people at peak hour. I can't run across the world and I don't like to see so much chat fill my screen. I'd like to be able to filter it. This wasn't available in classic, but then again, classic didn't have a global chat like this so it didn't have 300 or 400+ people constantly chatting.
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