
04-07-2012, 08:58 PM
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Kobold
Join Date: Aug 2011
Location: England
Posts: 164
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Quote:
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Originally Posted by Destan
I don't know, I look at that list and I only see features that destroy group play and community much the way WoW did. What you just described is essentially every feature you see in MMOs today. Look at old republic: Increased HP/Mana regen out of combat, bind yourself in every city, easy to solo outdoor mobs, instancing, auctioneers, and talents to define your role. I grouped one time in that game, just because I happened to be right at the instance when a group needed one more. The other 49 levels, I soloed...very quickly....and I think I talked to maybe one other person while leveling.
EverQuest has such a great community because it's a pain in the ass to play it sometimes and you need people. It's one of the few games I can really tell the original developers said "lets make an interesting game" with little thought to balance. They picked classes and races they thought were interesting, defined roles in a traditional fantasy setting, and built a world for us to play in without much consideration for how hard or easy it would end up being and just said "Go for it". And it was great.
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+1 hammer meet the head of this nail
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Fumple - Noobie Nuker of Red 99
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