Quote:
Originally Posted by Tradesonred
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I have a really hard time understanding why people dont link pvp xp death with the horrible grind.
If people already have a hard time leveling on a low pop server, why let twinks run around to make people eat xp death? If the horrible solo grind is bad enough as it is, why make it worse? If you say that new players have a chance against decked out twinks, gtfo of here. They might win once in a while, but wont happen often.
I think theres 2 camps that are pushing for xp loss in pvp:
The "I want to hold pve spots camp easily through sheer numbers" camp
The "i want to delevel people outta the server lulz" camp
If there was only a timer (low health no mana on death) on xp death instead of xp loss, i guarantee you that Nihilum would not hold Fear all nite like they do.
I am currently in Nihilum, and i would want people come and challenge raid content. But they dont. Because of xp loss. Thats the ONLY reason Nihilum is not getting challenged in raid content.
Without xp loss, I can easily see people fighting all nite in fear, with 3-4 guilds staying there dukin it out for hours. You know, like on a pvp server.
INB4 the lulzdeleveluoutofserver xplossinsignificant people call me a bluebie and then cue crying about zerging because if they try anything more than once theyll get their asses deleveled to 49.
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One second to enjoy the Lol...
OK Ecoli...
Do you know how much exp you lose with exp death? Do you know how long/many mobs it takes to make up for that exp loss? How do you expect someone to delevel people off the server exactly? The only way thats possible is if someone afk's at their bind spot.
Honestly, as a melee class, the only thing that I take into consideration when getting near death is, "o snap im gonna have to run back here if I die!" ...thats only if i'm far away from my bind and can't get to a zoneline, which means melee's shouldnt be too far away from a zoneline btw. Thats fun to me and is why I am on a PvP server.
..Who cares about the 2 blue ticks...