Quote:
Originally Posted by Rogean
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Part of the issue in Sebilis was that almost every mob had SoW. Not sure if that's taken into account in the code.
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That should be the case in almost any dungeon. Shaman mobs are all over the place in Guk, SolB, Paw etc. but the mobs still wander away slowly when low instead of running. It's clearly a game mechanic issue, not a matter of them being SoWed or not.