Thread: Game Mechanics: Mobs don't flee as intended
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Old 04-07-2012, 10:46 AM
Noselacri Noselacri is offline
Sarnak


Join Date: Aug 2010
Posts: 422
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Part of the issue in Sebilis was that almost every mob had SoW. Not sure if that's taken into account in the code.
That should be the case in almost any dungeon. Shaman mobs are all over the place in Guk, SolB, Paw etc. but the mobs still wander away slowly when low instead of running. It's clearly a game mechanic issue, not a matter of them being SoWed or not.
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