To me the problem isnt the xp rate, its the low pop that makes the leveling boring. And i think we got to this low pop by a combination of factors, main one being xp loss in pvp.
If you werent so alone all the time and getting ganked by twinks when you do see people (i havent played in 2 weeks but i would bet that is the experience people starting on the server get) and instead would be grouping, pvping alot because it doesnt set you back in the pve grind, you wouldnt be thinking that much about how long it takes to get to 50 because youre doing something that is fun while getting there. Youd still die alot, but it wouldnt set you back in the PVE grind, and this is especially important if you have no prior EQ experience as you need to play the game to learn the game. If your not engaging people because they got gear + experience at the game and 99% of the time you eat xp death, you will either stop trying to pvp or just stop playing on the server.
If you xp boost without people rezzing low health no mana, then wed have a real bind rush problem. Best solution to me would be to get rid of xp pvp loss in pvp, put low health no mana on death and slowly rebuild the population this way, as the action you will get at lower levels will keep things interesting.
This should have been done alot earlier, before you had lots of twinks running around, before people left server, but im sure it cant hurt to patch it anyway.
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