All hybrids can effortlessly generate more than enough aggro, so it's not terribly relevant which one generates more. It's a matter of needing 100 at most when one can generate 200 and the other 250, to make a simple example. The only real difference here is that shadowknights can do it with easily spammable spells while paladin stuns have a cooldown and blind can yield unpredictable results if you have to move the mob or something. Conversely, shadowknights can't get snap aggro without dealing damage while paladins can, and that might matter a little if you're bringing a mob out of mez or something.
Since shadowknights are reasonable soloers and very viable pullers while paladins can't really do anything well other than tank, I've always considered shadowknights to be the more well-rounded tank.
Warriors don't really have any noteworthy advantage unless the content warrants defensive disciplines. They have ever so slightly better mitigation and a few hundred more HP, but that hardly matters compared to the vastly better aggro and various utilities of the hybrids.
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