Thread: Game Mechanics: Mobs don't flee as intended
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Old 04-06-2012, 09:58 AM
Metallikus Metallikus is offline
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Join Date: Feb 2010
Location: NWA
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
This seems to make sense. I remember on live we usually wanted a snarer for groups. I can honestly say that after leveling to 55, and grouping in basically every dungeon, my groups have neither needed nor purposely looked for a snarer. There are definitely mobs that flee here, lots do, but many of them seem to just walk away slowly instead of run.
I'm suprised this has not ever been brought up before for the sake of grouping wizards, rangers, druids, or in a pinch SK/Nec.

Also, im sure this has been brought up before but root overwriting snare in classic/kunark didn't last this long. Root should not overwrite snare and should be a seperate buff slot used.
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