Thread: Game Mechanics: Mobs don't flee as intended
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  #5  
Old 04-05-2012, 08:27 PM
Hitpoint Hitpoint is offline
Sarnak


Join Date: Mar 2011
Posts: 359
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This seems to make sense. I remember on live we usually wanted a snarer for groups. I can honestly say that after leveling to 55, and grouping in basically every dungeon, my groups have neither needed nor purposely looked for a snarer. There are definitely mobs that flee here, lots do, but many of them seem to just walk away slowly instead of run.
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