Thread: Game Mechanics: Mobs don't flee as intended
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Old 04-05-2012, 07:50 PM
Zapatos Zapatos is offline
Sarnak


Join Date: Nov 2010
Location: The Ruins of Kunark
Posts: 223
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While not as classic of a server as you'd like, eqmac still stands as a good example of where mobs like to run run run when they start getting low, not just wait until they 'crawl' away at the end of the fight like they seem to do here. Many crazy times in the dungeons there...


This would be an interesting fix to put in though. Would certainly give more value to druids/rangers who certainly need a hand in the upper level grouping scene.
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