Quote:
Originally Posted by Rydar
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Look at the culture on the forums..and you think global /ooc will be better?? Please lets not ruin in game EQ the same way these forums have been ruined.
2. I hope your figures on the xp bonus rate are wrong, because as I recall them being explained its 100 percent xp bonus at lvl 1 that slowly decays up to zero precent bonus at lvl 50. I REALLY hope its not 100 percent still at level 50 because that is tottaly out of line with classic EQ.
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it's not +100% at 50, 100% in her example is normal 'classic' xp.
At lvl 1 you get 2x xp per mob, and then slowly less as you level.
The whole concept of increasing xp is just wagging the dog at this point. The need for increased xp is due to lack of population, increasing xp won't drastically increase population; but it will be a band-aid to prevent new players from leaving.
The blue server is a good example, they have a classic XP rate and a very nice sized population.
I'm absolutely for a temporary increase in xp rate, as it will encourage the few new players we get to stick around, but it's still a bandaid until the real causes of why players quit is analyzed and corrected.