Quote:
Originally Posted by Destan
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Maybe it's attempt to add more "realism" to the game. I mean think about it...have you ever stood face to face with someone and just slugged it out with something (like water noodles, foam swords, pillows, etc)? It's pretty easy to hit them...they are really close and not moving. Now have them run away from you while you follow behind trying to swing. It's much, much more difficult to land those hits! The client can't visually portray it, but I like to think the mob is bobbing, weaving, ducking, and generally trying to avoid dying as it meanders away from me at a comfortable walking speed.
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If you want to try to explain it with realism, then what you think is basically the opposite of what would make sense.
Situation 1: An unscratched monster is standing toe-to-toe with you, watching your weapons and ready to dodge, parry, block, and riposte your attacks.
Situation 2: A beaten-to-within-an-inch-of-death monster is slowly limping away while also facing away from any attack you send its way.
In which situation do you think it should be easier to club the poor little fella?
Also snack kick realism wtf lol?!