Maybe it's attempt to add more "realism" to the game. I mean think about it...have you ever stood face to face with someone and just slugged it out with something (like water noodles, foam swords, pillows, etc)? It's pretty easy to hit them...they are really close and not moving. Now have them run away from you while you follow behind trying to swing. It's much, much more difficult to land those hits! The client can't visually portray it, but I like to think the mob is bobbing, weaving, ducking, and generally trying to avoid dying as it meanders away from me at a comfortable walking speed.
Either that or it's a bad string of code...but the first option is much more exciting. (And yes, I've noticed this too...my miss chance seems to quadruple when it's fleeing).
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