If/when the server gets the attention it needs, gets adjustments to pvp and resists and sees content at an accelerated rate comparable to the pace of the average players, there would/will be a higher population.
Proper care and progression of the server shouldn't be replaced by features changing the dynamic. Thats just not how you fix things. It will only cheapen the experience for those who've earned what they have legitimately and leave the game feeling trivial, fruitless and ungratifying - like every other new mmo that we detest.
When the server gets the attention it needs, the content that made Everquest what it is, that should provide all the population needed to level. It worked for 12 years, it worked on blue, and it could work here if its not too late...
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