Quote:
Originally Posted by godbox
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I gotta throw my hat in the ring (not pro sham only lvl 34 atm) for the 5 agi rest wis as an ogre sham. For how I play solo and duo mostly straight up HP/AC/mana>Wis>Sta>str as far as I gear. I understand the argument for +sta at creation vs +wis but if you look at whats available (now not in velious might as well be waiting for centi longswords) raw hp/ac items are the way to go then raw mana then wis then sta.
There really is not alot of big chunk Wis items that are not held/ have like 4 AC for slots I am going to put in a 2hb or a good peircing wep / high ac shield or toss on JB (arms/wrist/hands) stuff for huge AC boosts.
I picked ogre cuz they have way more starting stats.
I did wis because for 59 levels and months and months of playtime I wont have topor and canni III so my mana pool, after a few sucky resists or Fizz (which as far as I know is also affected by Wis) on slow, can toatally go oom in a fight (I usually start pulling again when I am 50/50 hp mana) and then I end up taking way more hits which translates to way more downtime.
the I lived by 40hp argument doesnt really work as I see it since if (like me) you keep one tier down heal spell loaded up for emergency then that extra wis I put in at creation pays off with like 150-300hp when I needed it. or one final root
on the real tho if you are a sham wtf are u stickin around in a fight thats that close just run away and let pet finish? CR not worth it =P
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I understand your WIS argument but getting +WIS items is easier than +STA, that's pretty much why I'm going with all STA first. What I don't understand is the +5 AGI, sure I need to make sure I am at at least 75 AGI but at lvl 5 I get an AGI spell, not a big deal for me to cast it and later on I will be guaranteed to have at least +5 AGI from gear alone. So in the end adding that +5 AGI at creation is really not needed and this way I can add an extra +5 to my starting WIS.
I have already created my character and starting playing him so there's no turning back now!
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