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Old 03-28-2012, 06:09 AM
Humerox Humerox is offline
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Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
To the OP:

The "added complexity" of PVP in EQ does not enhance the game, it alters it radically -and not in a good way if Fantasy MMORPG is what turns your gears. When you must engage another player, the entirety of what EQ is, aside from your class attributes, falls to the way side. You might as well be playing a shitty version of Quake.
That's cool, but it's an opinion...and those of us who enjoy EQ PvP are at the other end of the spectrum. Not all of us are knuckle-dragging buffoons, either.

Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
The fact that on someone else's whim, you must instantly play an entirely different game, makes acheiving many PVE goals difficult and annoying. If one enjoys PVE more than PVP, why would one want to allow that to be forcibly halted for PVP?
That's what makes the PvE goals so much more rewarding. It's not a crime to enjoy both PvE AND PvP...I know I do. There's little in the way of strategy when it comes to EQ PvE...I mean, what don't you already know? Throw in the human element and it's a whole different story.

Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
If one enjoys PVP more than PVE, why would one want to play EQ for their PVP experience? There are other, better suited, more popular games for PVP.
And none of them are EQ. We're all here because we enjoy the game...we on red are reaching out again because a lot of the red act has been cleaned up thanks to the hard work of the server guides and devs...we're simply asking those that may have an interest in a clean red experience to try it again.

Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
If one is in the middle, and enjoys both PVE and PVP, why would one wish to experience a compromised version of either type of play?
Blue PvE is already compromised. A crapload of content is denied to the average player on blue...most blue players will never see VP. A much larger percentage of red players will see much more content, especially when the content can be directly contested. No squabbling, no poopsocking, and no batphones. We KNOW when the content is up, and it takes both skill and strategy to win in group PvP (and - btw - THAT is where EQ PvP shines. In solo EQ PvP is imbalanced and impracticable. Group PvP is the sweet cherry in EQ.)

Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
If PVP were electable, that would be better. But wait... it IS electable on the blue server. Funny, hardly anyone ever does. I dont' see many red names and I dont see many players in PVP areas on the blue server. I didn't see many before there was a red server either. To me these facts just reinforce my assertion thats that most people either lean one way of the other, and those that don't experience two "half loaves" from one game, instead of playing two different games and getting the "full loaf" from each.
Servers were dedicated to PvP in original EQ because there was a market for it, and they did quite well. Rallos, Tallon, Vallon, and Sullon all did well until general interest in EQ itself waned.

You do get the "full loaf" of PvE on red. You just have to fight for it, and everything gained is a battle...not a 12-year old strategy that anyone can look up on the web. The dynamics of PvE are completely altered, and in such a way that gaining that Cloak of Flames (for example) means so much more than it ever could on a PvE server.

There were lots of people that sampled red and had problems with it. A lot of those problems have been fixed...we're just asking that if you thought you might like it and tried it...try it again. The best argument I can give is a direct quote from one of your fellow blues, in a completely unrelated thread.

Quote:
Originally Posted by username1337 [You must be logged in to view images. Log in or Register.]
As a fan of The Big Bang Theory, I found the episode where Penny got addicted to Age of Conan to be especially insightful. Particularly this line:

Leonard: Well, i-i-i-it’s just if a person doesn’t have a sense of achievement in their real life it’s easy to lose themselves in a virtual world where they get a false sense of accomplishment.

It's not hard to see the sad state of surrogate accomplishment for P1999 players -- look no further than the wiki to find that people on this server tout "server firsts" for nearly everything as if it were an accomplishment. Since experience in this game is acquired by mindlessly pushing the same buttons over and over then levels are essentially the sum of committing a lot of time and surviving long hours of boredom (often by creating drama). Epics have a step by step guide with strategies attached - how is acquiring one an accomplishment? It doesn't require thought - just time, luck, and following instructions. In many cases it also involves sucking up to a guild leader and doing the bitch work for them like tracking mobs (again, only a time investment, no skill involved in hitting the track button). Then the people willing to wake up at 5am before work (if they even work) in order to kill a raid boss is damn near the pinnacle of patheticism. In truth, however, the sadness peaks when you see members of high-end guilds sit AFK in EC thinking everybody will see his 1337 gear and think he is awesome. It's really sad...

The drama and problems on this server is because most of the server is full of these hardcores who, after returning to a 13 year old emulated MMORPG, have no other means of obtaining a sense of accomplishment but "winning" at pixels here. On P1999, winning is generally defined as having better gear than everybody else. Since supply of gear is low without instances and content is trivial with 100's of guides of how to win, success is obtained here by playing long hours and participating in guild politics as alluded above. In other words, drama IS PART of the competition aspect of the game. Whether it be creating entertainment for social acceptance, driving other players to breaking the arbitrary server-imposed rules, cultivating amicable relationships with GMs as to leverage the lack of formal rulings on rule violations, or inciting conflict between players as to avoid them creating an alliance -- this game and ruleset is designed such that players succeed by socially and emotionally manipulating others. This is the real challenge on P1999.

In short, P1999 is designed for drama and sad lowlifes. Better to just accept it and move on and let them revel in their depravity.
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Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
Last edited by Humerox; 03-28-2012 at 07:13 AM..