Quote:
Originally Posted by Kerrik
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re: PoK travel. As I mentioned to Bum last night, I thought it might be interesting for an emu to try a modified version of PoP where you can use the books to travel from locations around Norrath to PoK (and from there to the other PoP planes) but when you left PoK to return to Norrath you were always returned to the same location that you left. If you leave Qeynos to travel to the planes, you return to Qeynos when you leave the planes. If you want to go to Velious, you would have to travel across the world or pay a Druid/Wizard to transport you. From Velious you might travel to PoK from the Great Divide to join your guild or friends in the Planes, but this time when you returned you'd go back to the Great Divide, not Qeynos. Thus PoK isn't a subway for all of Norrath, but it can still be a meeting place and a jumping off point for just the PoP expansion.
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Good idea, but I don't know if I totally agree with it. What will happen is that new level 1 players will start the game, port to PoK, and then have their high level friend port them to wherever they like. In fact, I could see Druids and Wizards becoming powerfully unbalanced just by hanging around PoK getting paid for porting players around the world.
I think PoK should have no port stones, books at all and magic porting spells should be disabled here. But there should be an easy way from each starting city to get there to chit chat with other players and learn stuff, but not be able to zone out to other locations. The Plane of Knowledge should be just that: a place to learn things about the game from NPCs and experienced players. Players should only be able to port to each individual plane via spell,stone, or book and disable zoning completely from PoK.
If you give the players a meet-up "zone-able hub" of any kind you seriously damage the idea of having to travel great, epic, distances to meet up with one another.