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Old 03-25-2012, 02:41 PM
Null Null is offline
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Developer Questions
These are questions that are best answered by Null
  • Will the resist system continue to be customized or is there a goal to return it to a more literal classic system?

    It is likely that it will always be custom, but the general direction right now is to make it more classic than it currently is.

  • Can experience rates be discussed?

    I think that the changes that Rogean made to the EXP curve were good. I am sort of indifferent to increasing them in the same form (easier early game, hard late game) but I am against increasing EXP gains across the board.

  • Is there any room for discussion about the pro's and con's of the experience loss mechanic?

    Pro: Creates an upkeep for bindrushing and general haphazard play.
    Pro: Puts a potentially high cost (when combined with corpse camping) on attacking a raid force with a lesser raid force just to run out the clock.
    Pro: It's a death penalty that is not item loot.
    Pro: Promotes grouping because of safety in numbers, more so than not having a penalty.
    Pro: It's not item loot.

    Con: Unprovoked corpse camping hurts and leaves a general bad taste
    Con: Leveling generally sucks and going back over ground that you have already covered doubly sucks.

  • has any thought been given to reducing the pvp xp loss penalty?

    I've thought about it, but its already very low, just about negligable. Takes what, 2-3 blue con mobs to get the EXP back?

  • do you guys feel as if there may be something wrong with the current threat/hate/aggro system? is it on your radar at all or are you comfortable with how it works currently

    Not my department, this ones for Rogean / Nilbog.

  • is mob pathing/warping/running through walls on your radar at all? some dungeons seem worse then others.

    Not my department, this ones for Rogean / Nilbog.

  • Will there be any type of warning prior to patches? (Not a timeline specifically).

    Not my department, but I can say pretty confidently that its unlikely.

  • Will some spells be tweaked/removed (whirl for example) to encourage longer/more dynamic PVP?

    Whirl is nerfed into the ground, to the point that its impossible to land on anyone with even modest MR. In general I don't like the idea of outright removing spells from PvP.

  • Will experience rates be reevaluated? Many feel experience is too slow for a PVP server where people are here to PVP, and have "done the grind" already on blue.

    We had an issue on VZTZ where the EXP rates where way too high, to the point that people would create throwaway accounts in a day just for the purpose of training and exploiting. Having EXP rates high is a good thing from a GM perspective because judgments have a lot more weight, and if you ban someone it hurts because the time investment in that character is measured in played days instead of played hours.

    With that said, it doesn't mean that the EXP rates wont go up. I am just trying to toss out some reasoning that I don't think ends up on many Pro/Con lists.
Last edited by Null; 03-25-2012 at 02:44 PM..