Quote:
Originally Posted by YendorLootmonkey
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I think a lot of it was that there needs to be a balance between server population and number of available zones per hunting level range. If we added all of the zones in Live right now without changing the mechanics, would it really be the same experience? You'd be lucky to see another group in the same zone you were XPing in. Heaven forbid you need a rez with everyone so spread out like that.
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See I disagree with that statement. I think the main thing that fragmented the community in Live was the portal stones (especially since everyone gets to start at PoK), and the Bazaar.
If all players begin at level 1 at their racial starting city, using the mechanics in the game now, they are FORCED to work with what they have there (local trading, player ports, etc) until they are strong enough to move on.
So even though we would have tons of high level content, we'd still get to see the old-school zones filled to capacity. Unlike Live where the starting, old-school, zones are ghost towns.
Edit: I don't think even having a low server population would hurt. I actually think that it makes sense for there to be a lot of players in the starting zones because people haven't got a guild yet, made friends, and are mostly soloing for the first 10 levels. The later zones
can be more sparse because, by that point, players would have most likely joined a community (guild, group, friends, etc) for rezzing and porting help. And I'm sorry, but if you're still soloing after level 20, you're playing the game wrong - EQ was always designed to require grouping and collaborative play.