I tried this using LogMeIn on my iPhone with even worse results! It was about 1 frame every 5 seconds using 3G, and the mechanics of walking (lack of arrow keys) would make it impossible to do anything other than chat.
I also tested it using LogMeIn as well as VNC between two networked computers with pretty much the same results. My screen resolution was 1024x768 and EQ was running in windowed mode. LogMeIn was set to low image quality and lowest resolution.
I'm somewhat surprised it's so slow in-game even over networked machines. Outside of games, in the normal desktop setting, I get pretty much real-time interaction on my iPhone over 3G. I guess there is more color information being sent when in a game, but it can't be THAT much more.
I wonder if just limiting the frame rate on the desktop end would make any difference? If there are a fewer amount of frames being sent from the source, maybe VNC/LogMeIn would have a slightly better chance of keeping up?
Also perhaps opting for one of the paid subscriptions would allow for a higher bandwith. If 3G can stream video, I firmly believe it is technically possible to stream a game
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