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Originally Posted by Galanteer
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Exp loss on Pvp death was an integral part of SZ.
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Alright, I overlooked that.
It's marginal anyway, probably wasn't even worth asking. I could just see it being a potential huge problem on a server where bind camping is legal.
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the "not classic" argument has ruined the best classic everquest emu server
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I get the "classic" baseline, because that's the intention and they want to steer clear of CUSTOM EZ 10X XP LOOT PVP KINGS SERVER69
Classic is subjective though. Channels covering multiple zones may not be classic from a dev standpoint, but channels that get used by 50+ players are.
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Seary: I like you but chill the fuck out. I pasted questions to them so you need to be patient.
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I would rather you not have to be the bridge between dev and player.
I won't guilt trip them into posting here since that is shitty + we're really entitled to nothing. We need to improve the relationship between player and staff, though. This is probably more important than anything else being covered here. What can the players do to help?